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GPU Identifier (macOS)

A lightweight application for your Mac's menu bar that lets you easily see what GPU your dual-graphics equipped MacBook Pro is using.

GPU Identifier is a lightweight application for your Mac’s menu bar that lets you easily see what GPU your dual-graphics equipped MacBook Pro is using.

This is helpful if you use applications that take advantage of the dedicated GPU when in use, like Sketch or iMovie, and can help you save battery life knowing that the more powerful GPU is in use if these applications are running in the background.

GPU Identifier is written entirely in Swift and does not collect or transmit any of your data.

GPU Identifier is available for free on the Mac App Store. The application can also be downloaded and compiled from source, available on GitHub.

GPU Identifier on the Mac App Store

Compatibility

  • GPU Identifier is compatible with macOS 10.15 or later.
  • Not currently optimized for Apple Silicon as these machines do not have dual-graphics… yet.
  • GPU Identifier only works with dual-graphics equipped MacBook Pros.
    • MacBook Pro (15-inch, Mid 2012) [MacBookPro9,1]
    • MacBook Pro (Retina, 15-inch, Mid 2012) [MacBookPro10,1]
    • MacBook Pro (Retina, 15-inch, Early 2013) [MacBookPro10,1]
    • MacBook Pro (Retina, 15-inch, Late 2013) [MacBookPro11,3]
    • MacBook Pro (Retina, 15-inch, Mid 2014) [MacBookPro11,3]
    • MacBook Pro (Retina, 15-inch, Mid 2015) [MacBookPro11,5]
    • MacBook Pro (15 inch, 2016) [ MacBookPro13,3]
    • MacBook Pro (15 inch, 2017) [MacBookPro14,3]
    • MacBook Pro (15 inch, 2018/2019) [MacBookPro15,1 and MacBookPro15,3]
    • MacBook Pro (16 inch, 2019) [MacBookPro16,1]

Marketing Assets and Icon

The app icon and marketing material were designed in Sketch.

GPU Identifier on the Mac App Store

The app icon draws inspiration from the offset compute die of an AMD GPU, since these are typically the GPU’s found in many Macs after Apple stopped using Nvidia GPU’s in their products in 2015.

Future

This application is effectively sunset given that Apple Silicon does not support dedicated or external graphics from third parties. However, if you are a user and have any feature requests you can email or toot me!


Hey, I'm Dylan!

I'm a software developer with a passion for crafting native experiences across Apple platforms.

I develop native applications using the latest Apple technologies and frameworks. Using Swift, SwiftUI, and SwiftData, my goal is to create helpful tools that look like they are straight from Cupertino. My other skills include prototyping, product development, unit testing, integrating CI/CD pipelines, and server management.

I'd love to learn about your company and see how I can help. Feel free to send me an email!